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Monster Manual (5.5e)

Aberrant Cultist CR: 8

Small to Medium humanoid, any non-good alignment
Armor Class: 14
Hit Points: 137 (25d8 + 25) 25d8+25
Speed: 30 ft

STR

10 +0

DEX

19 +4

CON

12 +1

INT

16 +3

WIS

18 +4

CHA

15 +2

Saving Throws: Intelligence +6, Wisdom +7
Skills: Arcana +6, Perception +7, Religion +6
Senses: Darkvision 90', Passive Perception 17
Languages: Common, Deep Speech; telepathy (30')
Challenge Rating: 8 ( 3900 XP)
Proficiency Bonus: +3
by Aurore Folny

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

  • At will: Detect Thoughts, Minor Illusion
  • 2/Day: Counterspell

  • Actions

    Multiattack. The cultist makes two Tentacle Lash attacks. It can replace any attack with a use of Mind Rot.

    Tentacle Lash. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Psychic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two tentacles, and it has the Restrained condition until the grapple ends.

    Mind Rot. Wisdom Saving Throw: DC 15, one creature the cultist can see within 90 feet. Failure: 27 (6d8) Psychic damage, and the target has the Poisoned condition until the start of the cultist's next turn. Success: Half damage only.

    Suggested Environments

    Any Climate; Any Terrain


    Created by

    Baron_Imperious2.

    Statblock Type

    Monster

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