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Homebrew, Monster Manual (5e), Monster Manual (5.5e)

Cultist Fanatic CR: 2

Small to Medium humanoid, any alignment
Armor Class: 13 (Leather Armor)
Hit Points: 44 (8d8 + 8) 8d8+8
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

13 +1

Saving Throws: Wisdom +4
Skills: Deception +3, Persuasion +3, Religion +2
Senses: Passive Perception 12
Languages: Common
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At will: Light, Thaumaturgy
  • 2/day: Command, Spiritual Weapon
  • 1/day: Hold Person


  • Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

    Actions

    Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

    Suggested Environments

    Any Climate; Any Terrain


    Created by

    Baron_Imperious2.

    Statblock Type

    Monster

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