Homebrew, Monster Manual (5e), Monster Manual (5.5e)
Cultist CR: 1/8
Small to Medium humanoid, any alignment
Armor Class: 12 (Leather Armor)
Hit Points: 9 (2d8) 2d8
Speed:
30 ft
Skills: Deception +2, Religion +2
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1/8
( 25 XP)
Proficiency Bonus: +2
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Suggested Environments
Any Climate; Any Terrain