Monster Manual (5.5e)
Bandit Deceiver CR: 7
Small to Medium humanoid, any non-lawful alignment
Armor Class: 16 (Mage Armor)
Hit Points: 130 (20d8 + 40) 20d8+40
Speed:
30 ft
Saving Throws: Dexterity +6, Intelligence +6
Skills: Acrobatics +6, Perception +4, Stealth +9
Senses: Passive Perception 14
Languages: Common, Thieves' Cant
Challenge Rating: 7
( 2900 XP)
Proficiency Bonus: +3

by Katerina Ladon
Spellcasting. The bandit casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: Disguise Self, Mage Hand, Minor Illusion
1/day each: Hold Person (at 4th-level), Mage Armor (included in AC), Major Image
Suggested Environments
Any Climate; Any Terrain