Remove these ads. Join the Worldbuilders Guild

Rat, Vermine Lord (CR 4) (WIP) CR: 3

Small beast, unaligned
Armor Class: 13
Hit Points: 65 (10d6+30)
Speed: 30 (While Enraged: 40) ft.

STR

4 -3

DEX

16 +3

CON

16 +3

INT

4 -3

WIS

10 +0

CHA

4 -3

Saving Throws: CON +5
Damage Resistances: Poison (While Enraged: Acid, Necrotic)
Senses:

Darkvision 60 ft., passive Perception 10

Languages: -
Challenge Rating: 3
Proficiency Bonus: +2

Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Enrage. When 6 of the Vermin Lord's allied rats or 2 of the Vermine Lord's allied Rat Swarms are slain within it's line of sight, or it is reduced to half HP (33 or lower), the Vermine Lord Rat becomes enraged, gaining access to Enraged Actions, and the following traits:

  • Evasion.
  • Feral Speed.
  • Improved Vermin's Call (Action)
  • Improved Resistances.

Enraged Traits

Evasion. If the Vermin Lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Vermin Lord instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Feral Speed. While Enraged, the Vermin Lord gains 10 bonus Movement speed.

Improved Resistances. While Enraged, the Vermin Lord gains resistance to acid and Necrotic Damage.

Actions

Multiattack. The Vermine Lord makes two Bite attacks

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (3d4+3) Piercing Damage plus 6 (3d4) Poison Damage.

Vermin's Call (Recharge 5-6). The Vermin Lord Rat calls to it's swarm, summoning 1d6+2 rats or 1 swarm of rats within 15 ft. of itself

Enraged Actions

Improved Vermin's Call. While Enraged, each time the Vermin Lord Uses it's Vermin's Call action, it may make one Bite attack at a target in range and 2 Plague Bearer Rats are summoned within 15 ft. of the Vermin Lord.


Created by

DandDhunter117.

Statblock Type

Monster

Link/Embed