Hitorik
Hunt: The Tracking One locks on to a target within range. That target must make a DC 14 CON save. If it fails, The Tracking One knows exactly where it is for 24 hours or until it hunts another creature or object. If The Tracking One has something that the target has worn, or part of the target, such as hair or wood (if it is an object), the target makes its save with a -10 and can be hunted for 72 hours instead of 24. While hunted, the target can be found as long as it shares a plane with The Tracking One, even if it hides, is invisible or obscured in any way. Any attacks The Tracking One makes against the target automatically hit. Attacks by the target made against The Tracking One are made with disadvantage.
Speedy: If The Tracking One did not move more than 60ft its previous turn, its movement speed increases to 90ft this turn.
Multiattack: The The Tracking One makes five bite attacks.
Bite: Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 13 (2d12) 2d12 piercing damage.
Guide: The Tracking One can indicate to others where a creature is. All allies that can see The Tracking One gain +10 against the creature. If the creature is being hunted by The Tracking One, allies gain an additional +16 to their roll instead.
Take down: If The Tracking One hits the same creature with its five bite attacks, it can follow up the attacks with a pouncing strike. The target must pass a DC 19 STR save. On a fail it takes 71 (12d10 + 5) 12d10+5 piercing damage and is knocked prone. If the target passes, it takes half damage and is not knocked prone.
Cunning Action: On each of its turns, the The Tracking One can use a bonus action to take the Dash or Disengage action.
Hunter's Mark: The Tracking One can target a creature within a 120ft range. Until the start of its next turn, The Tracking One deals an extra 10 (3d6) 3d6 damage to the target.
Reactive: The The Tracking One can take one reaction on every turn in combat.
Dash: As a reaction to having its hunted target start its turn within its blindsight, The Tracking One can move closer to its target using its full movement.