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Homebrew

Zombie Defender CR: 1/2

Medium undead, neutral evil
Armor Class: 18 (Chain mail + Shield)
Hit Points: 22= 3d8+9
Speed: 20 ft

STR

13 +1

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.   If the Zombie Defender loses its shield, it loses the following abilities, actions and reactions: Shield Bash, Sentinel, Shield Slam, Defender.   Shield Bash. If the Zombie Defender moves at least 10 feet straight toward a target and then hits it with a Shield Slam attack on the same turn, the target must make a DC 12 Constitution saving throw. On a failed save the target is pushed back 10 ft and falls prone. On a a succesfull save they are not pushed or fall prone.   Sentinel. When the Zombie Defender hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.

Actions

Shield Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (ld4 + 1) bludgeoning damage.

Reactions

Defender. When a creature attacks an allied creature in a 5ft radious around the Zombie Defender, it can spend its reaction to impose Disadvantage on the Attack Roll.

A zombie, controlled by a higher, more intelligent creature, granting it the ability to use weapons and armor proficiently.

Created by

Xanip.

Statblock Type

Monster

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