Dustriders
Sensitive to Sound: The Esid-Daanav has disadvantage on saving throws against spells or radial effects that inflict the Deafened condition. This neutralizes its blindsight ability and tremor sense ability for 1 round. It still has blindsense thanks to its strong olfactory senses.
Multi-attack: The Esid-Daanav makes a bite with its jaws and two attacks with its claws. The bite does 2d6 AP II Piercing damage and its claws do 1d4 AP I Slashing damage each
Acid Jet: The Esid-Daanav spews acid from its mouth glands in a 45x5 foot line, reducing Armor by 1 Grade. Targets caught inside the area must make a Dexterity saving throw against a DC12 or take 3d6 Acid damage and have their armor grade reduced by 1 until the end of the creature's next turn. Successful saves only take half damage. Roll a 1d6. The ability recharges when that 1d6 lands on a 5 or a 6.
Acid Cloud: The Esid-Daanav releases vaporized acid from its bodily vents in a 15 foot radius, centered on the creature. Targets caught inside the area must make a Dexterity saving throw against a DC12 or take 2d6 Acid damage and have their armor grade reduced by 1 until the end of the creature's next turn. Successful saves only take half damage. Roll a 1d6. The ability recharges when that 1d6 lands on a 5 or a 6.
Breach: The Esid-Daanav breaches the ground and deals 1d6 unmitigated bludgeoning damage in all adjacent spaces. Targets in the adjacent spaces must make a Dexterity saving throw against a DC of 12 or be pushed back and take damage.
Burrow: The Esid-Daanav burrows into the ground and collapses the tunnel behind itself without provoking opportunity attacks. This pushes back all targets in the vicinity and leaves a mound behind. While underground, the creature has the benefit of being obscured and has full cover.
Desert, Badlands, Underground