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Goblin Hunter CR: 1/2

Small monstrosity, neutral evil
Armor Class: 16 (iron chainmail)
Hit Points: 14 (4d6) 4d6
Speed: 30 ft

STR

14 +2

DEX

12 +1

CON

10 +0

INT

10 +0

WIS

8 -1

CHA

9 -1

Skills: Athletics +4, Stealth +3
Senses: darkvision 60 ft., passive Perception 9
Languages: Goblin
Challenge Rating: 1/2

Heavy Armour. The goblin has disadvantage on Dexterity (Stealth) checks to hide.   Small Fighter. Any weapon that has the Light property also has the Finesse property when used by this creature.

Actions

Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 5 (1d8+2) bludgeoning damage.   Hunting Bow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6+1) piercing damage.   Net. Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: Restrained (escape DC 12).

Harvesting: Quiver, Iron Arrows (1d10), Lesser Soul

Created by

ShireLord.

Statblock Type

Monster

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