Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Heavy Shield. The goblin has disadvantage on Dexterity (Stealth) checks while it's shield is donned. Small Fighter. Any weapon that has the Light property also has the Finesse property when used by this creature.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage. Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.