Innate Spellcasting.
The slaad's innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, mage hand
2/day each: fear, invisibility (self only)
1/day: fireball
Magic Resistance.
The slaad has advantage on saving throws against spells and other magical effects.
Regeneration.
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Multiattack.
The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.
Bite (Slaad Form Only).
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) 2d6+4 piercing damage.
Claw (Slaad Form Only).
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) 2d6+4 slashing damage.
Staff.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) 2d6+4 bludgeoning damage.
Hurl Flame.
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) 2d6+4 fire damage. The fire ignites flammable objects that aren't being worn or carried.