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Homebrew

Bastion Sarlota Otrava CR: 10

Medium humanoid (human), lawful good
Armor Class: 18 (Plate Armor)
Hit Points: 65 (10d8 + 36)
Speed: 30 ft

STR

17 +3

DEX

11 +0

CON

15 +2

INT

12 +1

WIS

18 +4

CHA

14 +2

Saving Throws: Constitution +6, Wisdom +8
Skills: Decepiton +6, Medicine +8, Religion +9
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Passive Perception 14
Languages: Common,
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +4

Spellcasting. The bastion is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): Light, Mending, Sacred Flame, Spare the Dying
  • 1st level (4 slots): Fog Cloud, Guiding Bolt, Healing Word, Shield of Faith
  • 2nd level (3 slots): Lesser Restoration, Prayer of Healing, See Invisibility, Silence, Spiritual Weapon
  • 3rd level (3 slots): Beacon of Hope, Dispel Magic, Gaseous Form, Remove Curse, Revivify, Spirit Guardians
  • 4th level (3 slots): Banishment, Freedom of Movement, Guardian of Faith, Hallucinatory Terrain
  • 5th level (1 slot): Greater Restoration, Hallow, Mass Cure Wounds


  • Toxic Touch. The bastion's skin is extremely poisonous to touch. Any creature that touches her skin, including when making unarmed strikes or attacking with natural weapons, must make a DC 14 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

    Actions

    Multiattack. The bastion makes two melee attacks.

    Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

    Claws. Melee Weapon Attack: +7 to hit, reach 5', one target. Hit: 8 (2d4 + 3) slashing damage and the target must make a DC 14 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

    Kiss of Death. Melee Weapon Attack: +5 to hit, reach 5', one willing creature, or a creature that is grappled by the aristocrat, incapacitated, or restrained. Hit: The target must make a DC 14 Constitution throw at disadvantage. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

    Reactions

    Guided Strike (Recharges after a Short or Long Rest). The bastion grants a +10 bonus to an attack roll made by herself or another creature within 30' of her. The priest can make this choice after the roll is made but before it hits or misses.


    Created by

    Baron_Imperious2.

    Statblock Type

    Monster

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