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Flesh Golem CR: 1

Medium construct, lawful evil
Armor Class: 9
Hit Points: 30 (4d8+12) 4d8+12
Speed: 30 ft

STR

15 +2

DEX

8 -1

CON

16 +3

INT

5 -3

WIS

14 +2

CHA

6 -2

Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: darkvision 60 ft, passive Perception 12
Languages: Understands Daedric But Can't Speak
Challenge Rating: 1

Innate Spellcasting. The flesh golem's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no spell slots:

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 2) bludgeoning damage.   Fire Bolt. Ranged Spell Attack: +4 to hit, range 60/120, one target. Hit: 6 (1d10) fire damage.

Harvesting: Human Flesh, Common Soul

Created by

ShireLord.

Statblock Type

Monster

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