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Horker CR: 1/4

Large beast, unaligned
Armor Class: 9
Hit Points: 22 (3d10+6) 3d10+6
Speed: 20 ft , swim: 40 ft

STR

15 +2

DEX

9 -1

CON

14 +2

INT

3 -4

WIS

11 +0

CHA

4 -3

Senses: passive Perception 10
Challenge Rating: 1/4

Hold Breath. The horker can hold it's breath underwater for up to 30 minutes.   Charge. If the horker moves 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the horker moves more than 20 feet, the target takes an additional 2 (1d4) bludgeoning damage.

Actions

Tusks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8+2) piercing damage.   Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.

Harvesting: Horker Meat, Horker Tusk (3), Lesser Soul

Created by

ShireLord.

Statblock Type

Monster

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