Medium humanoid (any race), any
Armor Class: 16 (studded leather)
Hit Points: 75 10d8+30
Speed:
30 ft
Saving Throws: DEX +4, CON+3, WIS +1
Skills: Acrobatics +6, Perception +5
Senses: Passive Perception 15, Initiative+4
Languages: Any one language (usualy common)
Challenge Rating: 3
( 700 XP)
Proficiency Bonus: +2
Actions
Multiattack. The archer makes two Shortsword or Longbow attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 1d8+4 piercing damage.
Bonus Actions
Archer's Eye (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can roll a d10 and add the number rolled to the total.
Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards.
Some renowned archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual archer or a group of them.
Archer Fletching
1 Feathers from an owlbear's mane
2 Cockatrice feathers
3 Axe beak feathers
4 Planetar feathers
5 Couatl feathers
6 Pegasus feathers
7 Griffon feathers
8 Vrock feathers
9 Peryton feathers
10 Dryad leaf vanes
11 Drake scale vanes
12 Stirge wing vanes
Suggested Environments
Forest, Urban