Medium undead, neutral evil
Armor Class: 8
Hit Points: 15 2d8+6
Speed:
20 ft
Saving Throws: STR +1, DEX -1, CON +3, INT -4, WIS -2, CHAR -3
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 8, Initiative -2
Languages: Understands the language it knew in life, but can't talk
Challenge Rating: 1/4
( 50 XP)
Proficiency Bonus: +2
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 1d6+1 Bludgeoning damage
Suggested Environments
cemetaries