Lunar Grace. When the Lunavix moves, it can take the Disengage action as a bonus action. Glowing Presence. The Lunavix sheds bright light in a 10-foot radius. Creatures attacking it in the light must succeed on a DC 13 Wisdom saving throw or have disadvantage on the attack. A creature that succeeds on this saving throw is immune to this effect for 24 hours.
Tail Swipe. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. Radiant Flash (Recharge 5–6). The Lunavix releases a burst of radiant light from its tails in a 15-foot radius. Each creature in the area must make a DC 13 Dexterity saving throw, taking 6 (2d6) radiant damage on a failed save and be blinded until the start of Lunavix's next turn, or half as much on a successful one and not blinded.
The Lunavix is usually found in tranquil forests and magical glades, where it feeds on glowing moss and moonlit plants.