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Bandit CR: 1/8

Medium to Large , any non-lawful
Armor Class: 12 (leather)
Hit Points: 11 2d8+2
Speed: 30 ft

STR

11 +0

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: DEX+1, CON+1
Senses: Passive Perception 10 Initiative +1
Languages: Any one language (usualy common)
Challenge Rating: 1/8 ( 25 XP)
Proficiency Bonus: humanoid (any race)

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 slashing damage.   Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 1d8+1 piercing damage.

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.   Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Suggested Environments

Arctic, Coastal, Desert, Forest, Hill, Urban


Created by

Hazriel.

Statblock Type

Monster

Link/Embed