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Demonic Fiend Spirit (Summon Fiend)

Large fiend,
Armor Class: 12 + the level of the spell (natural armor)
Hit Points: 50 + 15 for each spell level above 6th
Speed: 40 ft , climb: 40 ft

STR

13 +1

DEX

16 +3

CON

15 +2

INT

10 +0

WIS

10 +0

CHA

16 +3

Damage Resistances: Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Abyssal, Infernal, telepathy 60 ft.
Proficiency Bonus: Equals your bonus

Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects.   Death Throes (Demon Only). When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + the spell’s level fire damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The fiend makes a number of attacks equal to half this spell’s level (rounded down).   Bite (Demon Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level necrotic damage.


Created by

Boblike.

Statblock Type

Monster

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