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Homunculus (Create Homunculus)

Tiny construct,
Armor Class: 13 (natural armor)
Hit Points: 5
Speed: 20 ft , fly: 40 ft

STR

4 -3

DEX

18 +4

CON

9 -1

INT

12 +1

WIS

10 +0

CHA

7 -2

Skills: Arkana +3, Insight +3, Stealth +4
Damage Immunities: Poison
Condition Immunities: Charmed, Poisoned
Senses: Darkvision 60 ft., Passive Perception 16
Languages: Speaks the languages you speak
Proficiency Bonus: Equals your bonus

Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.   Invisibility. The homunculus magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the homunculus wears or carries is invisible with it.


Created by

Boblike.

Statblock Type

Monster

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