Defending Celestial Spirit (Summon Celestial)
Large celestial,
Armor Class: 11 + the level of the spell (natural armor) + 2 (Defender only)
Hit Points: 40 + 10 for each spell level above 5th
Speed:
30 ft
, fly: 40 ft
Damage Resistances: Radiant
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Celestial, understands the languages you speak
Proficiency Bonus: Equals your bonus
1/day: Healing Touch. The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.