Water Elemental Spirit (Summon Elemental)
Medium construct,
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 50 + 10 for each spell level above 4th
Speed:
40 ft
, swim: 40 ft
Damage Resistances: Acid
Damage Immunities: Poison
Condition Immunities: Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Primordial, understands the languages you speak
Proficiency Bonus: Equals your bonus
Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down).
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell’s level bludgeoning damage (Air, Earth, and Water only).