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Corgeria Campaign

Devil Soldiers (Guardians of the Priests of Asmore)

Medium to Medium devil, lawful evil
Armor Class: 14 (17)
Hit Points: (54) 5d10+20
Speed: 30" ft , climb: 15" ft

STR

18 +4

DEX

16 +3

CON

18 +4

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: +1 on all saving throws vs. spell damage
Damage Immunities: Necrotic Damage
Condition Immunities: Command, Charm
Languages: Any
Proficiency Bonus: +3

Piercing Scream - The Devil Soldiers may use this abilty once per day and it will effect any humanoid enemy within a 30' radius of the Devil Soldier. Also those in the area of effect must save v. wisdom. On a failed save the effected creature will attempt to runaway from the Devil Soldier for 1-4 turns. If the devil soldier pursues they will keep fleeing until either a successful save v. wisdom is made, it is impossible to escape/hide or the pursuit ends. While fleeing the target(s) will have disadvantage on all saving throws. A successful save means the scream has no effect and the target(s) are immune ot this effect for the rest of the day.   Regeneration - Devil Soldiers have the ability to regenerate at the rate of 1 point per turn from slashing, piercing and bludgeoning damage.   A Devil Soldier may leap up to 20' each turn.

Actions

Short Sword Attack (Magical Weapon +1) x4 (1-6+5)

This beings are usually found within Asmorean temples, but may accompany an Asmorean preist when they leave the temple.

Regional Effects

None

Usual Tactics

They will typically initiate their attacks by admitting their piercing scream while charging their enemy. Within a group some of the Devil soldiers will use their jumping ability to get behind opponents so they can attack from two directions. They will then begin a vicious flurry of attacks, attacking multiple times with a weapons in each hand. Whenever possible they will launch a swarm attack in a group from multiple angles.

These creatures appear to be powerfully built men and women with irises that have turned violet red and bodies that are covered with cabalistic tatoos. They have undergone ritual possession which turns them into a part humanoid/part-devil guardian. They generally wear cloth hoods and tough leather garments or hooded cloaks. They have have high quality closely-fitting studded leather armor and boots reinforced with metal plates. For weapons they carry a pair of short swords and fight with one in each hand. When they intiatiate an attack they are said to give blood curtling screams that terrifies most enemies.

Suggested Environments

These creatures are generallly found in temples of Asmore or acting as bodyguards for priests of Asmore.


Created by

PEBOVE.

Statblock Type

Monster

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