Multiattack. The Druid makes 2 Gore / Stomp attacks upon reaching 5th level in Druid, 3 Gore / Stomp attacks at 11th, and 4 Gore / Stomp attacks at 17th. Gore / Stomp. Melee Weapon Attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d10 + Wisdom modifier as piercing or bludgeoning damage (your choice) and the Druid may make a grapple attempt using their bonus action if the creature is at least one size smaller than the Druid. Until this grapple ends, the target is restrained. Charge. If the Druid moves at least 20 feet straight toward a target it may immediately make a Gore or Stomp attack against any creature if the Druid moves through their space during this movement. On a hit, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.