You have practiced using flare and a peculiar style to distract
your foes and catch them unawares, granting the following
benefits:
Your Charisma score increases by 1, to a maximum of 20.
As a bonus action on your turn, you can attempt to distract a creature within 30 feet of that. That creature must make a Wisdom saving throw contested by your Charisma (Performance) check. On a failed check, you have advantage on the next attack roll you make against that creature until the end of your turn. Once a creature has failed its save against this feature, it is immune to this feature for 24 hours.