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Poisoner

You can prepare and deliver deadly Poisons, granting you the following benefits:
  • When you make a damage roll that deals poison damage, it ignores Resistance to poison damage.
  • You can apply poison to a weapon or piece of Ammunition as a Bonus Action, instead of an action.
  • You gain proficiency with the Poisoner's kit if you don't already have it. With one hour of work using a Poisoner's kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your Proficiency Bonus. Once applied to a weapon or piece of Ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or Ammunition. When a creature takes damage from the coated weapon or Ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become Poisoned until the end of your next turn.

Created by

Raven Gladstone.

Statblock Type

Traits (KS)

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